Architect[]
Component Changes[]
- Increased BER on Harvesters
- Increased Hopper Size
Looted Components[]
Professions/Architect/Components Looted
Crafted Components[]
Professions/Architect/Components
Armorsmith[]
Revelation contains new armor sets and balances to existing types.
Armor Changes[]
Bone Armor[]
- A light and cheap armor.
- Protection: Kinetic, Energy and Electricity (main).
Chitin Armor[]
- A solid starter armor, robust and good in melee combat.
- Protection: Kinetic (main), Energy, Electricity, Blast and Acid with an additional Layer slot.
Mabari[]
- A light, but solid Armor. Super Low Encumbrance and some protection.
- +% Base Protection to Marabi Armor
- Stun Protection to Marabi Boots and Helmet
- Protection: Kinetic, Energy, Blast, Heat, Electricity and Cold.
Mandalorian Armor[]
- 35% LS Protection to Mandalorian Armor
Ithorian Guardian Armor[]
- Increased Armor Condition
- Additional Color Options
Ubese Armor[]
- A medium armor, with low encumbrance values.
- Protection: Kinetic (main), Energy, Blast, Cold, Acid and Electricity with an additional Layer slot.
Padded Armor[]
- A good compromise between encumbrance and protection.
- Protection: Kinetic , Energy, Blast, Acid, Electricity and Cold.
- New Layers:
- Godzilla Segment
- Old Kimogila Armor Segment
Composite[]
- The good old fortress of steel.
- Protection: Kinetic Energy, Blast, Acid, Electricity, Cold and Heat
- The Layers now have a possibility to reach -1 encumbrance values.
- Layers have a point more on second defense stat experimentation.
- The max (experimentation) encumbrance values on the armors have been raised.
- The min (experimentation) encumbrance values have been lowered.
- The max (experimentation) on second stats have been raised (armors like Ubese, Chitin, Bone and Mabari) now have higher second and first values (% resist against damage type).
Looted Components[]
Updated Stats[]
- Dunguwah Bone Armor Segment
- Nightsister Layer
New Components[]
- Godzilla Segment
- kimo
Crafted Components[]
Crafted Component Changes
Bio-Engineer[]
General[]
- Modify in BE Experimentation a success and a Amazing Success have now a higher effect
Tissue Changes[]
Synthetic Cloth[]
- Myoflex Cloth Treatment: Heal Dance / Music BF(Previously Heal Dance / Music Wounds) [Notes]
- Enhanced Myoflex Treatment: Heal Dance / Music Wounds (No Change)
- Passive Tranquilizers: Harvesting / Camps (Previously Bleeding Defense)
- Active Tranquilizers: Creature Taming Wild / Aggressive Creatures (No Change)
- Passive Biosensors: Medical Use / Healing Wound Speed (Previously Creature Taming)
- Active Biosensors: Injury Treatment / Wound Treatment (No Change)
Reinforced Fiberplast Panels[]
- Confidence Cloth: Block / Dodge (Previously Warcry / Intimidation)
- Fear Release: Warcry / Intimidate (No Change)
- Toughened Fibers: Stun / Ranged (Previously Stun / Melee)
- Tensile Resistance: Stun / Melee (No Change)
- Passive Reflex: Healing Range (New)
- Visual Camouflage: Take Cover (No Change)
- Bio Nanobots:Droid Find Speed / Droid Find Chance (New)
- Scent Neutralization: Camouflage / Mask Scent (No Change)
- Constrictor Cloth: Dizzy (Previously Bleeding Defense)
- Coagulant Agents: Bleeding Defense (No Change)
Pet Stimpack Changes[]
- Pet Stimpacks heal more damage [Notes]
- Pet Stimpacks heal some battle fatigue
- Pet Stimpacks cost more resources
Chef[]
Food Changes[]
- Raised max value of Vegash
- Raised max value of Aitha
- Raised max value of Blue Milk
Component Changes[]
- Barrels have a multiplier of 4
Droid Engineer[]
Droid Changes[]
- Increased Droid HAM
- Raised the damage of Probe Droid, LE, BLL, and DY70.
Crafted Item Changes[]
- Droid Repair Kits heal more damage
- Raised Droid Repair Kits Resource cost
Component Changes[]
- Raised Medical Values: 75, 85, 95, 105, 115, 125 [Notes]
- Raised Droid Detonation Damage 35%
- Raised HP in droid armor modules
Tailor[]
Clothing Changes[]
- Cartridge Belt requires Synth Cloth
- Utility Belt requires Reinforced Fiber
- Sturdy Boots require Reinforced Fiber
- Uniform Boots require Synth Cloth
- Crafting Aprons craftable
New Components[]
- New & Updated Bio-Engineer Tissues
New Clothing[]
- Coming Soon
Weaponsmith[]
Weapon Changes[]
General[]
- Weapons can now have more than 1 visible component set up for each hardpoint. During crafting, one is chosen at random
Bowcaster[]
- Raised Resource Quantity for Bowcaster
- Raised min/max damage for Bowcaster
- Bowcaster does now HEAT damage and has Medium AP
Heavy Weapons[]
- Flamethrower: Increased Damage, Crafting takes more resources.
- Mines: Increased Damage, Crafting takes more resources.
- Grenades: Thermal/Proton/Cryoban/Imperial - Increased Damage, Crafting takes more resources
- Rocket Launcher: Increased Damage, Crafting takes more resources.
- Heavy Acid Beam: Increased Damage, Crafting takes more resources.
- Heavy Particle Beam: Increased Damage, Crafting takes more resources.
- Heavy Lightning Beam: Increased Damage, Crafting takes more resources.
Lances[]
- Nightsister Lance raised Damage, Armor Piercing changed from none to light.
- Vibro Lance small raise in Damage.
- Vibro Axe small raise in Damage.
Shield Generators[]
- Shield Generators have now more condition, Crafting takes more resources.
Looted Components[]
Updated Stats[]
- High Powered Energy Capacitor
- High Powered Vibro Motor
- High Velocity Feed Mechanism
- Large Energy Capacitor
- Nightsister Vibro Unit
New Looted Components[]
- soon
Crafted Components[]
Coming Soon