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Architect[]

Component Changes[]

  • Increased BER on Harvesters
  • Increased Hopper Size

Looted Components[]

Professions/Architect/Components Looted

Crafted Components[]

Professions/Architect/Components

Armorsmith[]

Revelation contains new armor sets and balances to existing types.

Armor Changes[]

Bone Armor[]

  • A light and cheap armor.
  • Protection: Kinetic, Energy and Electricity (main).

Chitin Armor[]

  • A solid starter armor, robust and good in melee combat.
  • Protection: Kinetic (main), Energy, Electricity, Blast and Acid with an additional Layer slot.

Mabari[]

  • A light, but solid Armor. Super Low Encumbrance and some protection.
  • +% Base Protection to Marabi Armor
  • Stun Protection to Marabi Boots and Helmet
  • Protection: Kinetic, Energy, Blast, Heat, Electricity and Cold.

Mandalorian Armor[]

  • 35% LS Protection to Mandalorian Armor

Ithorian Guardian Armor[]

  • Increased Armor Condition
  • Additional Color Options

Ubese Armor[]

  • A medium armor, with low encumbrance values.
  • Protection: Kinetic (main), Energy, Blast, Cold, Acid and Electricity with an additional Layer slot.

Padded Armor[]

  • A good compromise between encumbrance and protection.
  • Protection: Kinetic , Energy, Blast, Acid, Electricity and Cold.
  • New Layers:

Composite[]

  • The good old fortress of steel.
  • Protection: Kinetic Energy, Blast, Acid, Electricity, Cold and Heat
  • The Layers now have a possibility to reach -1 encumbrance values.
  • Layers have a point more on second defense stat experimentation.
  • The max (experimentation) encumbrance values on the armors have been raised.
  • The min (experimentation) encumbrance values have been lowered.
  • The max (experimentation) on second stats have been raised (armors like Ubese, Chitin, Bone and Mabari) now have higher second and first values (% resist against damage type).

Looted Components[]

Updated Stats[]

  • Dunguwah Bone Armor Segment
  • Nightsister Layer

New Components[]

  • Godzilla Segment
  • kimo

Crafted Components[]

Crafted Component Changes

Bio-Engineer[]

General[]

  • Modify in BE Experimentation a success and a Amazing Success have now a higher effect

Tissue Changes[]

Synthetic Cloth[]

  • Myoflex Cloth Treatment: Heal Dance / Music BF(Previously Heal Dance / Music Wounds) [Notes]
  • Enhanced Myoflex Treatment: Heal Dance / Music Wounds (No Change)
  • Passive Tranquilizers: Harvesting / Camps (Previously Bleeding Defense)
  • Active Tranquilizers: Creature Taming Wild / Aggressive Creatures (No Change)
  • Passive Biosensors: Medical Use / Healing Wound Speed (Previously Creature Taming)
  • Active Biosensors: Injury Treatment / Wound Treatment (No Change)

Reinforced Fiberplast Panels[]

  • Confidence Cloth: Block / Dodge (Previously Warcry / Intimidation)
  • Fear Release: Warcry / Intimidate (No Change)
  • Toughened Fibers: Stun / Ranged (Previously Stun / Melee)
  • Tensile Resistance: Stun / Melee (No Change)
  • Passive Reflex: Healing Range (New)
  • Visual Camouflage: Take Cover (No Change)
  • Bio Nanobots:Droid Find Speed / Droid Find Chance (New)
  • Scent Neutralization: Camouflage / Mask Scent (No Change)
  • Constrictor Cloth: Dizzy (Previously Bleeding Defense)
  • Coagulant Agents: Bleeding Defense (No Change)

Pet Stimpack Changes[]

  • Pet Stimpacks heal more damage [Notes]
  • Pet Stimpacks heal some battle fatigue
  • Pet Stimpacks cost more resources

Chef[]

Food Changes[]

  • Raised max value of Vegash
  • Raised max value of Aitha
  • Raised max value of Blue Milk

Component Changes[]

  • Barrels have a multiplier of 4

Droid Engineer[]

Droid Changes[]

  • Increased Droid HAM
  • Raised the damage of Probe Droid, LE, BLL, and DY70.

Crafted Item Changes[]

  • Droid Repair Kits heal more damage
  • Raised Droid Repair Kits Resource cost

Component Changes[]

  • Raised Medical Values: 75, 85, 95, 105, 115, 125 [Notes]
  • Raised Droid Detonation Damage 35%
  • Raised HP in droid armor modules

Tailor[]

Clothing Changes[]

  • Cartridge Belt requires Synth Cloth
  • Utility Belt requires Reinforced Fiber
  • Sturdy Boots require Reinforced Fiber
  • Uniform Boots require Synth Cloth
  • Crafting Aprons craftable

New Components[]

New Clothing[]

  • Coming Soon

Weaponsmith[]

Weapon Changes[]

General[]

  • Weapons can now have more than 1 visible component set up for each hardpoint. During crafting, one is chosen at random

Bowcaster[]

  • Raised Resource Quantity for Bowcaster 
  • Raised min/max damage for Bowcaster
  • Bowcaster does now HEAT damage and has Medium AP

Heavy Weapons[]

  • Flamethrower: Increased Damage, Crafting takes more resources.
  • Mines: Increased Damage, Crafting takes more resources.
  • Grenades: Thermal/Proton/Cryoban/Imperial - Increased Damage, Crafting takes more resources
  • Rocket Launcher: Increased Damage, Crafting takes more resources.
  • Heavy Acid Beam: Increased Damage, Crafting takes more resources.
  • Heavy Particle Beam: Increased Damage, Crafting takes more resources.
  • Heavy Lightning Beam: Increased Damage, Crafting takes more resources.

Lances[]

  • Nightsister Lance raised Damage, Armor Piercing changed from none to light.
  • Vibro Lance small raise in Damage.
  • Vibro Axe small raise in Damage.

Shield Generators[]

  • Shield Generators have now more condition, Crafting takes more resources.

Looted Components[]

Updated Stats[]

  • High Powered Energy Capacitor
  • High Powered Vibro Motor
  • High Velocity Feed Mechanism
  • Large Energy Capacitor
  • Nightsister Vibro Unit

New Looted Components[]

  • soon

Crafted Components[]

Coming Soon

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