Professions/Bio-Engineer

General

 * Modify in BE Experimentation a success and a Amazing Success have now a higher effect

Synthetic Cloth

 * Myoflex Cloth Treatment: Heal Dance / Music BF(Previously Heal Dance / Music Wounds) 
 * Enhanced Myoflex Treatment: Heal Dance / Music Wounds (No Change)
 * Passive Tranquilizers: Harvesting / Camps (Previously Bleeding Defense)
 * Active Tranquilizers: Creature Taming Wild / Aggressive Creatures (No Change)
 * Passive Biosensors: Medical Use / Healing Wound Speed (Previously Creature Taming)
 * Active Biosensors: Injury Treatment / Wound Treatment (No Change)

Reinforced Fiberplast Panels

 * Confidence Cloth: Block / Dodge (Previously Warcry / Intimidation) 
 * Fear Release: Warcry / Intimidate (No Change)
 * Toughened Fibers: Stun / Ranged (Previously Stun / Melee)
 * Tensile Resistance: Stun / Melee (No Change)
 * Passive Reflex: Healing Range (New)
 * Visual Camouflage: Take Cover (No Change)
 * Bio Nanobots:Droid Find Speed / Droid Find Chance (New)
 * Scent Neutralization: Camouflage / Mask Scent (No Change)
 * Constrictor Cloth: Dizzy (Previously Bleeding Defense)
 * Coagulant Agents: Bleeding Defense (No Change)

Pet Stimpack Changes

 * Pet Stimpacks heal more damage
 * Pet Stimpacks heal some battle fatigue
 * Pet Stimpacks cost more resources